The N | Quizilla Network

Harry Potter Spell Book

This isn't realy a story but i decides to d it any way this has all the spells, hexes, jixes, curses, and charms in harry potter so yeah. it took me forever to make it and i'll be adding more like animals and stuff like that (yes i have no life) this is 99.9% correct (they migt be in the wrong place so if you see some thing tell me)

Created by moondoggie11 on Tuesday, July 08, 2008

Tagged:
,
,
,
,

Spells

Age-Line Spell---Creates a line that is impassable by people below a set age.
Aguamenti---produces a jet of water from the caster's wond
Alohomora---Used to open and unlock doors, but doors may be bewitched so that this spell has no effect.
Anapneo---Clears the target's airway, if blocked.
Anti-Cheating Spell---Cast on parchment or quills to prevent the writer from cheating while writing answers.
Aparecium---This spell makesinvisable inkappear.
Cave Inimicum---Spell used to strengthen an enclosure from
enemies.
Defodio (Gouging Spell)---creates a blast to eather get out or away from and object
demprimo---Creates a blast that creats a hole
Dissendium---Causes the statue of the humpbacked witch hiding the secret passage to Honeydukes, as well as other hidden passageways, to open up.
Episkey---Used to heal relatively minor injuries. When this spell is cast, the person feels their injured body part go very hot and then very cold.
Evanesco (Vanishing Spell)---Makes the target vanish.
Expelliarmus (Disarming Charm, Disarming Spell)---This spell is used to disarm another wizard, typically by causing the victim's wand to fly out of reach. It can also throw the target backwards when enough power is put into it. As demonstrated in Prisoner of Azkaban, simultaneous use of this spell by multiple witches or wizards on a single person can throw the wizard back with much greater force.
Expulso---A spell which causes objects that it comes in contact with to violently explode, it appears to be considered as Dark Magic but seems to have the same effect as Confringo (Blasting Curse), which is not considered as Dark Magic
Finite Incantatem---Negates many spells or the effects of many spells.
Flagrate---With this spell, the caster's wand can leave fiery marks.
Geminio---Creates a duplicate of any object upon which it is cast. As revealed by the goblin Griphook, any copies created are worthless.
Homenum Revelio---Reveals humans near the caster.
Incarcerous---Ties someone or something up with ropes.
Incendio---Produces fire
Liberacorpus---The counter spell to Levicorpus. Created by Snape.
Locomotor----The spell is always used with the name of a target, at which the wand is pointed (e.g. "Locomotor Trunk!"). The spell causes the named object to rise in the air and move around at the will of the caster.
Lumos---Creates a narrow beam of light that shines from the wand's tip, like a torch.
Nox---Ceases the Lumos spell on one's own wand.
Obscuro---Causes a blindfold to appear over the victim's eyes, obstructing their view of their surroundings.
Oppugno---Causes conjured objects to attack.
Orchideous---Makes a bouquet of flowers appear out of the caster's wand.
Piertotum Locomotor---Spell used to animate statues and suits of armour to do the caster's bidding.
Point Me (Four-Point Spell)---Causes the caster's wand tip to point to the north cardinal point, acting like a compass.
Prior Incantato---Causes the echo (a shadow or image) of the last spell cast by a wand to emanate from it.
Quietus---Makes a magically magnified voice return to normal.
Rennervate---Brings someone out of unconsciousness.
Riddikulus---A spell used when fighting a Boggart, "Riddikulus" forces the Boggart to take the appearance of an object upon which the caster is concentrating. When used correctly this will be a humorous form.
Salvio Hexia---Provides some form of protection against hexes.
Specialis Revelio (Scarpin's Revelaspell)---Causes an object to show its hidden secrets or magical properties.
(Stealth Sensoring Spell)---Detects those under magical disguise.
Stupefy (Stunning Spell, Stupefying Charm, Stunner)---Puts the victim in an unconscious state. Manifests as a beam of red light.
(Switching Spell)---Causes two objects to be switched for one another.
Terego---Siphons material from a surface, e.g. blood, ink, dust, etc.

Charms

Accio (Summoning Charm)---This charm summons an object to the caster, potentially over a significant distance.
Atmospheric Charm---Presumably causes weather patterns to be created.
Avis---This charm creates a flock of birds that pour forth from the caster's wand. When coupled with Oppugon, it can be used offensively.
Banishing Charm---Opposite to "Accio".
Bubble-Head Charm---Puts a large bubble of air around the head of the user. Used as a magical equivalent of a breathing set.
Caterwauling Charm---Anyone entering the perimeter of a Caterwauling Charm sets off a high-pitched shriek.
Cheering Charm---Causes the person upon whom the spell was cast to become happy and contented, though heavy-handedness with the spell may cause the person to break into an uncontrollable laughing fit.
Colour-Change Charm---Changes an object's colour.
Confundo (Confundus Charm)---Causes the victim to become confused and befuddled.
Cushioning Charm--- Creates an invisible cushioned area.
Descendo---makes objects decend
Diffindo (Severing Charm)---will brake or create a tare in an oject
Disillusionment Charm---will make any obect that itis directed to invisable
Engorgio (Engorgement Charm)---Causes objects to swell in size.

Erecto---Used to erect a tent or other structure.

Expecto Patronum (Patronus Charm)---Conjures an incarnation of the caster's innermost positive feelings, such as joy, hope, or the desire to survive, known as a Patronus. A Patronus is conjured as a protector, and is a weapon rather than a predator of souls:Patronuses shield their conjurors from Dementors, and can even drive them away. A Patronus
"cannot feel despair, as real humans can, so Dementors can't hurt it." The conjured Patronus
protects the witch or wizard that summoned it, obeys his or her commands, and fades away shortly after it is no longer required. When conjured, a Patronus appears silvery, ethereal, and semi-transparent. Improperly formed Patronuses range from momentary formless bursts of silvery mist, to poorly-defined forms which are easily defeated or quickly dissipate on their own. A full-fledged (or corporeal) Patronus takes on a fixed animal form that is often significant to the witch or wizard casting the charm. Patronuses summoned by a particular person have been known to change, such as Tonks' patronus. Rowling has said that Snape was
the only Death Eater to be able to produce a Patronus. According to her this is 'because a Patronus is used against things that the Death Eaters generally generate, or fight alongside. They would not need Patronuses'. According to Fantastic Beasts and Where to Find Them, the Charm is also the only known defensive spell against Lethifolds.

Expelliarmus (Disarming Charm, Disarming Spell)---This spell is used to disarm another wizard, typically by causing the victim's wand to fly out of reach. It can also
throw the target backwards when enough power is put into it. As demonstrated in Prisoner of Azkaban, simultaneous use of this spell by multiple witches or wizards on a single person can throw the wizard back with much greater force.

Ferula---Creates a bandage and a splint.

(Fidelius Charm)---A charm involving secret information hidden within the soul of a
Secret-Keeper. This information is irretrievable until the Secret-Keeper chooses to reveal it; those who have the secret revealed to them cannot reveal it to others.

(Flame-Freezing Charm)---Causes fire to become harmless to those caught in it, creating only a gentle, tickling sensation instead of burns.

(Flying Charm)---Cast on broomsticks, and (presumably) magic carpets to make them fly.

Geminio---Creates a duplicate of any object upon which it is cast. As revealed by the goblin Griphook, any copies created are worthless.

Glisseo---Causes the steps on a stairway to flatten and form a ramp or slide.

(Gripping Charm)---Used to help someone grip something with more effectiveness. This charm is placed upon Quaffles to help Chasers carry the Quaffle whilst simultaneously holding their brooms.

(Hover Charm)---An object is levitated off the ground and moved according to the caster.

(Hair-Thickening Charm)---Thickens one's hair.

(Homorphus Charm)---Causes an Animagus or transfigured object to assume its normal shape.

(Horton-Keitch Braking Charm)---This spell was first used on the Comet 140 to prevent players from overshooting the goal posts and from flying off-sides.

(Imperturbable Charm)---Makes objects such as doors impenetrable (by everything, including
sounds and objects).

Impervius (Impervius Charm)---This spell makes something repel (literally, become imperviou to) substances and outside forces, including water.

(Intruder Charm)---Detects intruders and sounds an alarm.

Mobiliarbus---Lifts an object a few inches off the ground and levitates it to where the caster points their wand.

(Obliteration Charm)---Removes things not wished to be seen again.

Obliviate (Memory Charm, Memory-Modifying Charm)---Used to hide a memory of a particular event.

Pack---Packs a trunk, or perhaps any luggage.

(Permanent Sticking Charm)---Makes objects permanently stay in place.

Peskipiksi Pesternomi---The one time it was uttered, it had absolutely no effect.

(Placement Charm)---A charm which temporarily places an object upon a desired target.

Portus---Turns an object into a portkey the object glows an odd blue colour to show being transformed into a portkey, then goes solid again.

(Protean Charm)---Causes copies of an object to be remotely affected by changes made to the original.

Protego (Shield Charm)---The Shield Charm causes minor to moderate jinxes, curses, and hexes to rebound upon the attacker. It can also cause a shield to erupt from the caster's wand.

Reducio---Makes an enlarged object smaller. Counter-charm to Engorgio.

(Refilling Charm)---Refills whatever the caster points at with the drink originally in the container.

Relashio---A charm used to force someone or something to release that which it holds or grapples by means of shooting fiery sparks out or, underwater, shooting hot bursts of water.

Repello Muggletum (Muggle-Repelling Charm)---Keeps Muggles away from wizarding places by causing them to remember important meetings they missed and to cause the Muggles in question
to forget what they were doing in the first place.

Rictusempra (Tickling Charm)---The subject experiences the sensation of being tickled after being thrown into the air.

Scourgify (Scouring Charm)---Used to clean something.

Silencio (Silencing Charm)---Silences something immediately

Eat Slugs(Slug-Vomiting Charm)---A jet of green light strikes the victim, who then vomits slugs for ten minutes. The sizes of the vomited slugs decrease with time.

Stupefy (Stunning Spell, Stupefying Charm, Stunner)---Puts the victim in an unconscious state. Manifests as a beam of red light.

(Supersensory Charm)---Causes two objects to be switched for one another.

(Undetectable Extension Charm)---Causes a container's capacity to be increased, without changing the object's external appearance.

(Unbreakable Charm)---Causes an object to become unbreakable.

Vedrex Baxo---Causes the attacked object to be rammed down or axed away.

Wingardium Leviosa (Levitation Charm)---Levitates objects.
Jixes

Anti-Disapparation Jinx---Used to prevent Disapparation in an area for a time. Presumably can be used to prevent an enemy from entering a defended area, or used to trap an enemy in an area.
Anti-Disapparation Jinx---Used to prevent Disapparation in an area for a time. Presumably can be used to prevent an enemy from entering a defended area, or used to trap an enemy in an area.
Impedimenta (Impediment Jinx, Impediment Curse)---This hex is capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster. The extent to which the spell's specific action can be controlled by the caster is not made clear. If this spell does bind it does eventually wear off as stated in Deathly Hallows.
(Jelly-Legs Jinx)---A jinx that renders its victim's legs temporarily useless, leaving them to wobble around helplessly until the effect wears off or the counter-jinx is performed.
(Jelly-Brain Jinx)---Presumably affects the target's mental processes.
(Stinging Hex, Stinging Jinx)---Produces a stinging sensation in the victim, resulting in angry red welts and occasionally the severe inflammation of the affected area
(Taboo)--- A jinx which may be placed upon a word or a name, so that whenever that word is spoken, a magical disturbance is created which alerts the caster of the Taboo to the location of the speaker. Any protective enchantments in effect around the speaker are broken when the Tabooed word is spoken aloud.
Tarantallegra---Makes victim's legs dance uncontrollably, so the victim cannot control his or her movements (recalling the tarantella dance)
(Trip Jinx)---Causes the victim of the jinx to trip and fall.

Hexes
Bat-Bogey Hex---Grotesquely enlarges the target's bogeys, gives them wings, and sets them attacking the target.
(Hurling Hex)---Causes brooms to vibrate violently in the air and try to buck their rider off.
(Knee-Reversal Hex)--- Causes the victim's knees to appear on the opposite side of their legs.
Legilimens---Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.
Causes conjured objects to attack
---Causes conjured objects to attack
(Stinging Hex, Stinging Jinx)---Produces a stinging sensation in the victim, resulting in angry red welts and occasionally the severe inflammation of the affected area.
Vedrex Baxo---Causes the attacked object to be rammed down or axed away.
(Bedazzling Hex)---Similar to a Disillusionment Charm, it can be used to conceal a person or an object. Is also used to make invisibility cloaks.

Curses
Antonin Dolohov's Curse---This curse causes serious internal injury, but does not show any external symptoms. It is described as cast with "a slashing motion", sending out a streak of purple flames.
Antonin Dolohov's Curse---This curse causes serious internal injury, but does not show any external symptoms. It is described as cast with "a slashing motion", sending out a streak of purple flames.
Avada Kedavra (Killing Curse)---Causes a bright green flash and a rushing noise, the curse causes instant death to the victim. There is no known counter-curse or blocking spell, although the caster can be interrupted, the victim can dodge the green jet, hide behind solid objects (which burst into flame when hit by it), or, if the casting wizard is not sufficiently competent, the curse may be completely ineffective as described by Barty Crouch Jr. (acting as Alastor Moody) in Goblet of Fire. Harry twice countered this spell by casting Expelliarmus. One of the three Unforgivable Curses. There seems to be no noticable damage done to the victim, he/she just dies.
Confringo (Blasting Curse)---Causes anything that the spell meets to explode.
Conjunctivitus Curse---A curse that causes great pain to the victim's eyes.
Crucio (Cruciatus Curse)---Inflicts unbearable pain on the recipient of the curse. The effects of the curse depend upon the desires and emotions of the character - to produce the "excruciating" pain implied by the name, one must (according to Belatrix Lestrange) desire to cause pain purely for its own sake. The extreme pain inflicted by the curse when cast so - without any apparent evidence of physical harm - makes it uniquely suited as a form of torture. One of the three Unforgivable Curses.
deletrius---counter curse for darkmark
Densaugeo---Causes the teeth of the recipient to grow at an alarming rate.
Duro---Turns its target to stone.
(Entrail-Expelling Curse)---Presumably causes the entrails (i.e. intestines) to be ejected from the body.
(Fiendfyre)---Fiendfyre is an extremely powerful cursed fire, the flames of which take the shape of fantastic creatures that pursue those caught in its path. It is shown to be capable of destroying Horcruxes.
Flagrante---Causes any object affected to burn human skin when touched.
Furnunculus (Furnunculus Curse)---Causes the target to become covered in boils.
(Gemino Curse)---Whenever an object affected by this curse is touched, it duplicates itself into many useless copies to hide the original. To add confusion and eventually fill the surrounding area with copies, the copies also duplicate.
Impedimenta (Impediment Jinx, Impediment Curse)---This hex is capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster. The extent to which the spell's specific action can be controlled by the caster is not made clear. If this spell does bind it does eventually wear off as stated in Deathly Hallows.
Imperio (Imperius Curse)---Causes the victim of the curse to obey the spoken/unspoken commands of the caster. The experience of being controlled by this curse is described as a complete, wonderful release from any sense of responsibility or worry over one's actions, at the price of one's free will. Resisting the effect of the curse is possible, however, and several individuals have been able to successfully overcome it, including Harry and both of the Crouchs, who learn to resist the curse after being subjected to its effects for an extended period. Harry describes the feeling of being the caster as controlling a marionette through a wand (although Harry's particular experience is suspect due to his lack of commitment to casting Unforgivable Curses). One of the three Unforgivable Curses.
(Jelly-Fingers Curse)---Causes the target's fingers to become almost jelly-like to make it uneasy for the victim to grasp objects.
Langlock---Glues the subject's tongue to the roof of their mouth. Created by Snape.
Locomotor Mortis (Leg-Locker Curse)--- Locks the legs together, preventing the victim from moving the legs in any fashion.
Morsmordre (Dark Mark)---Conjures the Dark Mark, Voldemort's mark. It is conjured when the Death Eaters had killed someone in a place.
Muffliato---Fills peoples' ears with an unidentifiable buzzing to keep them from hearing nearby conversations. Created by Snape
Petrificus Totalus (Body-Bind Curse)---Used to temporarily bind the victim's body in a position much like that of a soldier at attention; the victim will usually fall to the ground.
Reducto (Reductor Curse)---Enables the caster to blast solid objects away.
Sectumsempra---Wounds the target; described as being as though the subject had been "slashed by a sword". Created by Snape.
Tarantallegra---Makes victim's legs dance uncontrollably, so the victim cannot control his or her movements (recalling the tarantella dance).
(Tongue-Tying Curse)---A curse which prevents certain information from being revealed by the individual upon whom the spell


Did you like this story? Make one of your own!

Log in

Log in

Forgot Password?


or Register

Got An Idea? Get Started!

NEW TO QUIZILLA?

Feel like taking a personality quiz or testing your knowledge? Check out the Ultimate List.

If you're in the mood for a story, head over to the Stories Hub.

It's easy to find something you're into at Quizilla - just use the search box or browse our tags.

Ready to take the next step? Sign up for an account and start creating your own quizzes, stories, polls, poems and lyrics.

It's FREE and FUN.